//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamelanguage struct { _dataMap map[string]*GamelanguageData _dataList []*GamelanguageData } func NewGamelanguage(_buf []map[string]interface{}) (*Gamelanguage, error) { _dataList := make([]*GamelanguageData, 0, len(_buf)) dataMap := make(map[string]*GamelanguageData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamelanguageData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Index] = _v } } return &Gamelanguage{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamelanguage) GetDataMap() map[string]*GamelanguageData { return table._dataMap } func (table *Gamelanguage) GetDataList() []*GamelanguageData { return table._dataList } func (table *Gamelanguage) Get(key string) *GamelanguageData { return table._dataMap[key] }