//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameinitial struct { _dataMap map[string]*GameinitialData _dataList []*GameinitialData } func NewGameinitial(_buf []map[string]interface{}) (*Gameinitial, error) { _dataList := make([]*GameinitialData, 0, len(_buf)) dataMap := make(map[string]*GameinitialData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameinitialData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Index] = _v } } return &Gameinitial{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameinitial) GetDataMap() map[string]*GameinitialData { return table._dataMap } func (table *Gameinitial) GetDataList() []*GameinitialData { return table._dataList } func (table *Gameinitial) Get(key string) *GameinitialData { return table._dataMap[key] }