//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamechatServerGroup struct { _dataMap map[string]*GamechatServerGroupData _dataList []*GamechatServerGroupData } func NewGamechatServerGroup(_buf []map[string]interface{}) (*GamechatServerGroup, error) { _dataList := make([]*GamechatServerGroupData, 0, len(_buf)) dataMap := make(map[string]*GamechatServerGroupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamechatServerGroupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Server] = _v } } return &GamechatServerGroup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamechatServerGroup) GetDataMap() map[string]*GamechatServerGroupData { return table._dataMap } func (table *GamechatServerGroup) GetDataList() []*GamechatServerGroupData { return table._dataList } func (table *GamechatServerGroup) Get(key string) *GamechatServerGroupData { return table._dataMap[key] }