//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { LocalizeConfig_CNCategory *LocalizeLocalizeConfig_CNCategory LocalizeConfig_ENCategory *LocalizeLocalizeConfig_ENCategory LocalizeConfig_TWCategory *LocalizeLocalizeConfig_TWCategory global *Gameglobal ui *Gameui plot *Gameplot extservers *Gameextservers skillAtk *GameskillAtk skillAfteratk *GameskillAfteratk skillBuff *GameskillBuff skillPassive *GameskillPassive hero *Gamehero heroStargrow *GameheroStargrow heroLevelgrow *GameheroLevelgrow heroStarup *GameheroStarup heroExp *GameheroExp heroLevelup *GameheroLevelup equip *Gameequip equipAttrlibrary *GameequipAttrlibrary equipSuit *GameequipSuit equipColor *GameequipColor equipIntensify *GameequipIntensify item *Gameitem heroSkillLevel *GameheroSkillLevel heroResonance *GameheroResonance comAtn *GamecomAtn heroAwaken *GameheroAwaken heroMethod *GameheroMethod shop *Gameshop shopitem *Gameshopitem activeReward *GameactiveReward com *Gamecom skill *Gameskill model *Gamemodel mainlineChapter *GamemainlineChapter mainlineEasy *GamemainlineEasy mainlineHard *GamemainlineHard mainlinePurgatory *GamemainlinePurgatory drawCard *GamedrawCard chatChannel *GamechatChannel chatSystem *GamechatSystem chatServerGroup *GamechatServerGroup chatChannelCom *GamechatChannelCom taskRound *GametaskRound taskActiveReward *GametaskActiveReward coin *Gamecoin initial *Gameinitial monster *Gamemonster equipPos *GameequipPos playerlv *Gameplayerlv propsgroup *Gamepropsgroup facemod *Gamefacemod msgdistrib *Gamemsgdistrib language *Gamelanguage opencond *Gameopencond stroy *Gamestroy pagoda *Gamepagoda pagodaTaskReward *GamepagodaTaskReward pagodaSeasonReward *GamepagodaSeasonReward } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("LocalizeConfig_CN") ; err != nil { return nil, err } if tables.LocalizeConfig_CNCategory, err = NewLocalizeLocalizeConfig_CNCategory(buf) ; err != nil { return nil, err } if buf, err = loader("LocalizeConfig_EN") ; err != nil { return nil, err } if tables.LocalizeConfig_ENCategory, err = NewLocalizeLocalizeConfig_ENCategory(buf) ; err != nil { return nil, err } if buf, err = loader("LocalizeConfig_TW") ; err != nil { return nil, err } if tables.LocalizeConfig_TWCategory, err = NewLocalizeLocalizeConfig_TWCategory(buf) ; err != nil { return nil, err } if buf, err = loader("game_global") ; err != nil { return nil, err } if tables.global, err = NewGameglobal(buf) ; err != nil { return nil, err } if buf, err = loader("game_ui") ; err != nil { return nil, err } if tables.ui, err = NewGameui(buf) ; err != nil { return nil, err } if buf, err = loader("game_plot") ; err != nil { return nil, err } if tables.plot, err = NewGameplot(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.extservers, err = NewGameextservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.skillAtk, err = NewGameskillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.skillAfteratk, err = NewGameskillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.skillBuff, err = NewGameskillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.skillPassive, err = NewGameskillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.hero, err = NewGamehero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.heroStargrow, err = NewGameheroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.heroLevelgrow, err = NewGameheroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.heroStarup, err = NewGameheroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroexp") ; err != nil { return nil, err } if tables.heroExp, err = NewGameheroExp(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.heroLevelup, err = NewGameheroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.equip, err = NewGameequip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.equipAttrlibrary, err = NewGameequipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.equipSuit, err = NewGameequipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipcolor") ; err != nil { return nil, err } if tables.equipColor, err = NewGameequipColor(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.equipIntensify, err = NewGameequipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.item, err = NewGameitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskilllevel") ; err != nil { return nil, err } if tables.heroSkillLevel, err = NewGameheroSkillLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroresonance") ; err != nil { return nil, err } if tables.heroResonance, err = NewGameheroResonance(buf) ; err != nil { return nil, err } if buf, err = loader("game_comatn") ; err != nil { return nil, err } if tables.comAtn, err = NewGamecomAtn(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroawaken") ; err != nil { return nil, err } if tables.heroAwaken, err = NewGameheroAwaken(buf) ; err != nil { return nil, err } if buf, err = loader("game_heromethod") ; err != nil { return nil, err } if tables.heroMethod, err = NewGameheroMethod(buf) ; err != nil { return nil, err } if buf, err = loader("game_shop") ; err != nil { return nil, err } if tables.shop, err = NewGameshop(buf) ; err != nil { return nil, err } if buf, err = loader("game_shopitem") ; err != nil { return nil, err } if tables.shopitem, err = NewGameshopitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_activereward") ; err != nil { return nil, err } if tables.activeReward, err = NewGameactiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_com") ; err != nil { return nil, err } if tables.com, err = NewGamecom(buf) ; err != nil { return nil, err } if buf, err = loader("game_skill") ; err != nil { return nil, err } if tables.skill, err = NewGameskill(buf) ; err != nil { return nil, err } if buf, err = loader("game_model") ; err != nil { return nil, err } if tables.model, err = NewGamemodel(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinechapter") ; err != nil { return nil, err } if tables.mainlineChapter, err = NewGamemainlineChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlineeasy") ; err != nil { return nil, err } if tables.mainlineEasy, err = NewGamemainlineEasy(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinehard") ; err != nil { return nil, err } if tables.mainlineHard, err = NewGamemainlineHard(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinepurgatory") ; err != nil { return nil, err } if tables.mainlinePurgatory, err = NewGamemainlinePurgatory(buf) ; err != nil { return nil, err } if buf, err = loader("game_drawcard") ; err != nil { return nil, err } if tables.drawCard, err = NewGamedrawCard(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannel") ; err != nil { return nil, err } if tables.chatChannel, err = NewGamechatChannel(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatsystem") ; err != nil { return nil, err } if tables.chatSystem, err = NewGamechatSystem(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatservergroup") ; err != nil { return nil, err } if tables.chatServerGroup, err = NewGamechatServerGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannelcom") ; err != nil { return nil, err } if tables.chatChannelCom, err = NewGamechatChannelCom(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskround") ; err != nil { return nil, err } if tables.taskRound, err = NewGametaskRound(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskactivereward") ; err != nil { return nil, err } if tables.taskActiveReward, err = NewGametaskActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_coin") ; err != nil { return nil, err } if tables.coin, err = NewGamecoin(buf) ; err != nil { return nil, err } if buf, err = loader("game_initial") ; err != nil { return nil, err } if tables.initial, err = NewGameinitial(buf) ; err != nil { return nil, err } if buf, err = loader("game_monster") ; err != nil { return nil, err } if tables.monster, err = NewGamemonster(buf) ; err != nil { return nil, err } if buf, err = loader("game_equippos") ; err != nil { return nil, err } if tables.equipPos, err = NewGameequipPos(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerlv") ; err != nil { return nil, err } if tables.playerlv, err = NewGameplayerlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_propsgroup") ; err != nil { return nil, err } if tables.propsgroup, err = NewGamepropsgroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_facemod") ; err != nil { return nil, err } if tables.facemod, err = NewGamefacemod(buf) ; err != nil { return nil, err } if buf, err = loader("game_msgdistrib") ; err != nil { return nil, err } if tables.msgdistrib, err = NewGamemsgdistrib(buf) ; err != nil { return nil, err } if buf, err = loader("game_language") ; err != nil { return nil, err } if tables.language, err = NewGamelanguage(buf) ; err != nil { return nil, err } if buf, err = loader("game_opencond") ; err != nil { return nil, err } if tables.opencond, err = NewGameopencond(buf) ; err != nil { return nil, err } if buf, err = loader("game_stroy") ; err != nil { return nil, err } if tables.stroy, err = NewGamestroy(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagoda") ; err != nil { return nil, err } if tables.pagoda, err = NewGamepagoda(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodataskreward") ; err != nil { return nil, err } if tables.pagodaTaskReward, err = NewGamepagodaTaskReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward") ; err != nil { return nil, err } if tables.pagodaSeasonReward, err = NewGamepagodaSeasonReward(buf) ; err != nil { return nil, err } return tables, nil }