//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFightingSkillStarData struct { Color int32 Value int32 } const TypeId_GameFightingSkillStarData = 2144345311 func (*GameFightingSkillStarData) GetTypeId() int32 { return 2144345311 } func (_v *GameFightingSkillStarData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } return } func DeserializeGameFightingSkillStarData(_buf map[string]interface{}) (*GameFightingSkillStarData, error) { v := &GameFightingSkillStarData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }