//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFightingSkillData struct { Skill int32 Value int32 } const TypeId_GameFightingSkillData = 355628269 func (*GameFightingSkillData) GetTypeId() int32 { return 355628269 } func (_v *GameFightingSkillData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } return } func DeserializeGameFightingSkillData(_buf map[string]interface{}) (*GameFightingSkillData, error) { v := &GameFightingSkillData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }