//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Plot *GamePlot Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroResonance *GameHeroResonance ComAtn *GameComAtn HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Skill *GameSkill Model *GameModel MainlineChapter *GameMainlineChapter MainlineEasy *GameMainlineEasy MainlineHard *GameMainlineHard MainlinePurgatory *GameMainlinePurgatory DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Propsgroup *GamePropsgroup Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Stroy *GameStroy Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward PagodaSeasonReward *GamePagodaSeasonReward PagodaseasonLoop *GamePagodaseasonLoop Rdtask *GameRdtask RdtaskCondi *GameRdtaskCondi RdtaskChoose *GameRdtaskChoose KungfuUnlock *GameKungfuUnlock KungfuMasterworker *GameKungfuMasterworker Gourmet *GameGourmet GourmetSkill *GameGourmetSkill Drop *GameDrop Smithy *GameSmithy SmithyStove *GameSmithyStove } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global") ; err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf) ; err != nil { return nil, err } if buf, err = loader("game_plot") ; err != nil { return nil, err } if tables.Plot, err = NewGamePlot(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroexp") ; err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipcolor") ; err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.Item, err = NewGameItem(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskilllevel") ; err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroresonance") ; err != nil { return nil, err } if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { return nil, err } if buf, err = loader("game_comatn") ; err != nil { return nil, err } if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroawaken") ; err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { return nil, err } if buf, err = loader("game_heromethod") ; err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { return nil, err } if buf, err = loader("game_shop") ; err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf) ; err != nil { return nil, err } if buf, err = loader("game_shopitem") ; err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_activereward") ; err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_skill") ; err != nil { return nil, err } if tables.Skill, err = NewGameSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_model") ; err != nil { return nil, err } if tables.Model, err = NewGameModel(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinechapter") ; err != nil { return nil, err } if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlineeasy") ; err != nil { return nil, err } if tables.MainlineEasy, err = NewGameMainlineEasy(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinehard") ; err != nil { return nil, err } if tables.MainlineHard, err = NewGameMainlineHard(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinepurgatory") ; err != nil { return nil, err } if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf) ; err != nil { return nil, err } if buf, err = loader("game_drawcard") ; err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannel") ; err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatsystem") ; err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatservergroup") ; err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannelcom") ; err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatexpression") ; err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskround") ; err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskactivereward") ; err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_coin") ; err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf) ; err != nil { return nil, err } if buf, err = loader("game_initial") ; err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf) ; err != nil { return nil, err } if buf, err = loader("game_monster") ; err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf) ; err != nil { return nil, err } if buf, err = loader("game_equippos") ; err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerlv") ; err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_propsgroup") ; err != nil { return nil, err } if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_facemod") ; err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { return nil, err } if buf, err = loader("game_msgdistrib") ; err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { return nil, err } if buf, err = loader("game_opencond") ; err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { return nil, err } if buf, err = loader("game_stroy") ; err != nil { return nil, err } if tables.Stroy, err = NewGameStroy(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagoda") ; err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodataskreward") ; err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward") ; err != nil { return nil, err } if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodaseasonloop") ; err != nil { return nil, err } if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtask") ; err != nil { return nil, err } if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi") ; err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskchoose") ; err != nil { return nil, err } if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { return nil, err } if buf, err = loader("game_kungfuunlock") ; err != nil { return nil, err } if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { return nil, err } if buf, err = loader("game_kungfumasterworker") ; err != nil { return nil, err } if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { return nil, err } if buf, err = loader("game_gourmet") ; err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { return nil, err } if buf, err = loader("game_gourmetskill") ; err != nil { return nil, err } if tables.GourmetSkill, err = NewGameGourmetSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_drop") ; err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithy") ; err != nil { return nil, err } if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithystove") ; err != nil { return nil, err } if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { return nil, err } return tables, nil }