//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTrendChoseData struct { Key int32 Lv int32 TaskstarID int32 TaskendID int32 Npc []string Chosetxt string Chosetype int32 Chosenum int32 Get []*Gameatn Lose []*Gameatn Jump int32 } const TypeId_GameTrendChoseData = -2145177947 func (*GameTrendChoseData) GetTypeId() int32 { return -2145177947 } func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["npc"].([]interface{}); !_ok_ { err = errors.New("npc error"); return } _v.Npc = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Npc = append(_v.Npc, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["chosetxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Chosetxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Chosetxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chosetype"].(float64); !_ok_ { err = errors.New("chosetype error"); return }; _v.Chosetype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chosenum"].(float64); !_ok_ { err = errors.New("chosenum error"); return }; _v.Chosenum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["get"].([]interface{}); !_ok_ { err = errors.New("get error"); return } _v.Get = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Get = append(_v.Get, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["lose"].([]interface{}); !_ok_ { err = errors.New("lose error"); return } _v.Lose = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Lose = append(_v.Lose, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) } return } func DeserializeGameTrendChoseData(_buf map[string]interface{}) (*GameTrendChoseData, error) { v := &GameTrendChoseData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }