//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRobotDataData struct { Robotid int32 Icon string Lvshow int32 Name string Sex int32 Showid string } const TypeId_GameRobotDataData = 1848956418 func (*GameRobotDataData) GetTypeId() int32 { return 1848956418 } func (_v *GameRobotDataData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvshow"].(float64); !_ok_ { err = errors.New("lvshow error"); return }; _v.Lvshow = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) } { var _ok_ bool; if _v.Showid, _ok_ = _buf["showid"].(string); !_ok_ { err = errors.New("showid error"); return } } return } func DeserializeGameRobotDataData(_buf map[string]interface{}) (*GameRobotDataData, error) { v := &GameRobotDataData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }