//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameGetResourceData struct { Id int32 Typ int32 Name string Txt string Icon string Goto string } const TypeId_GameGetResourceData = 1197339986 func (*GameGetResourceData) GetTypeId() int32 { return 1197339986 } func (_v *GameGetResourceData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["typ"].(float64); !_ok_ { err = errors.New("typ error"); return }; _v.Typ = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; if _v.Goto, _ok_ = _buf["goto"].(string); !_ok_ { err = errors.New("goto error"); return } } return } func DeserializeGameGetResourceData(_buf map[string]interface{}) (*GameGetResourceData, error) { v := &GameGetResourceData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }