//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameUiGameMinerData struct { Minerkey int32 Mineid int32 Itemid *Gameatn Itempos serialization.Vector2 Itemjpg string } const TypeId_GameUiGameMinerData = 725220039 func (*GameUiGameMinerData) GetTypeId() int32 { return 725220039 } func (_v *GameUiGameMinerData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["minerkey"].(float64); !_ok_ { err = errors.New("minerkey error"); return }; _v.Minerkey = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mineid"].(float64); !_ok_ { err = errors.New("mineid error"); return }; _v.Mineid = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemid"].(map[string]interface{}); !_ok_ { err = errors.New("itemid error"); return }; if _v.Itemid, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["itempos"].(map[string]interface{}); !_ok_ { err = errors.New("itempos error"); return } var _x_, _y_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } _v.Itempos = serialization.NewVector2(_x_, _y_) } { var _ok_ bool; if _v.Itemjpg, _ok_ = _buf["itemjpg"].(string); !_ok_ { err = errors.New("itemjpg error"); return } } return } func DeserializeGameUiGameMinerData(_buf map[string]interface{}) (*GameUiGameMinerData, error) { v := &GameUiGameMinerData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }