//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRepeatAllData struct { Key int32 Model string Num int32 Thing string Type []int32 Typeone []int32 Typetwo []*Gameatn Cd string Cdtime int32 Reward []*Gameatn } const TypeId_GameRepeatAllData = -1975992876 func (*GameRepeatAllData) GetTypeId() int32 { return -1975992876 } func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; if _v.Thing, _ok_ = _buf["thing"].(string); !_ok_ { err = errors.New("thing error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["type"].([]interface{}); !_ok_ { err = errors.New("type error"); return } _v.Type = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Type = append(_v.Type, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["typeone"].([]interface{}); !_ok_ { err = errors.New("typeone error"); return } _v.Typeone = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Typeone = append(_v.Typeone, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["typetwo"].([]interface{}); !_ok_ { err = errors.New("typetwo error"); return } _v.Typetwo = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Typetwo = append(_v.Typetwo, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cd"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cd error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cd, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameRepeatAllData(_buf map[string]interface{}) (*GameRepeatAllData, error) { v := &GameRepeatAllData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }