//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameVenturegiftsLotteryData struct { Rewardkey int32 DrawrewardType []*Gameks } const TypeId_GameVenturegiftsLotteryData = -1609823769 func (*GameVenturegiftsLotteryData) GetTypeId() int32 { return -1609823769 } func (_v *GameVenturegiftsLotteryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rewardkey"].(float64); !_ok_ { err = errors.New("rewardkey error"); return }; _v.Rewardkey = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["drawreward_type"].([]interface{}); !_ok_ { err = errors.New("drawreward_type error"); return } _v.DrawrewardType = make([]*Gameks, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameks { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameks(_x_); err != nil { return } } _v.DrawrewardType = append(_v.DrawrewardType, _list_v_) } } return } func DeserializeGameVenturegiftsLotteryData(_buf map[string]interface{}) (*GameVenturegiftsLotteryData, error) { v := &GameVenturegiftsLotteryData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }