//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSixDirections struct { _dataMap map[int32]*GameSixDirectionsData _dataList []*GameSixDirectionsData } func NewGameSixDirections(_buf []map[string]interface{}) (*GameSixDirections, error) { _dataList := make([]*GameSixDirectionsData, 0, len(_buf)) dataMap := make(map[int32]*GameSixDirectionsData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSixDirectionsData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Floors] = _v } } return &GameSixDirections{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSixDirections) GetDataMap() map[int32]*GameSixDirectionsData { return table._dataMap } func (table *GameSixDirections) GetDataList() []*GameSixDirectionsData { return table._dataList } func (table *GameSixDirections) Get(key int32) *GameSixDirectionsData { return table._dataMap[key] }