//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRdtaskChooseData struct { Id int32 Num int32 PreTid int32 Entity []string EntityChange []string EntityStateChange []string EntityInteractive []bool GotoLevel int32 NeedItem []int32 NextTid int32 } const TypeId_GameRdtaskChooseData = -1833024780 func (*GameRdtaskChooseData) GetTypeId() int32 { return -1833024780 } func (_v *GameRdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Entity"].([]interface{}); !_ok_ { err = errors.New("Entity error"); return } _v.Entity = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Entity = append(_v.Entity, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityChange"].([]interface{}); !_ok_ { err = errors.New("EntityChange error"); return } _v.EntityChange = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityChange = append(_v.EntityChange, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityStateChange"].([]interface{}); !_ok_ { err = errors.New("EntityStateChange error"); return } _v.EntityStateChange = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityStateChange = append(_v.EntityStateChange, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityInteractive"].([]interface{}); !_ok_ { err = errors.New("EntityInteractive error"); return } _v.EntityInteractive = make([]bool, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ bool { var _ok_ bool; if _list_v_, _ok_ = _e_.(bool); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityInteractive = append(_v.EntityInteractive, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gotoLevel"].(float64); !_ok_ { err = errors.New("gotoLevel error"); return }; _v.GotoLevel = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["needItem"].([]interface{}); !_ok_ { err = errors.New("needItem error"); return } _v.NeedItem = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.NeedItem = append(_v.NeedItem, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) } return } func DeserializeGameRdtaskChooseData(_buf map[string]interface{}) (*GameRdtaskChooseData, error) { v := &GameRdtaskChooseData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }