//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_mainlineEasy struct { _dataMap map[int32]*Game_mainlineEasyData _dataList []*Game_mainlineEasyData } func NewGame_mainlineEasy(_buf []map[string]interface{}) (*Game_mainlineEasy, error) { _dataList := make([]*Game_mainlineEasyData, 0, len(_buf)) dataMap := make(map[int32]*Game_mainlineEasyData) for _, _ele_ := range _buf { if _v, err2 := NewGame_mainlineEasyData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Game_mainlineEasy{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_mainlineEasy) GetDataMap() map[int32]*Game_mainlineEasyData { return table._dataMap } func (table *Game_mainlineEasy) GetDataList() []*Game_mainlineEasyData { return table._dataList } func (table *Game_mainlineEasy) Get(key int32) *Game_mainlineEasyData { return table._dataMap[key] }