package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 公会设置 func (this *apiComp) SettingCheck(session comm.IUserSession, req *pb.SociatySettingReq) (errdata *pb.ErrorData) { if len(req.Notice) > 150 || req.ApplyLv == 0 || req.Icon == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } this.module.Error("公会设置参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}) } return } func (this *apiComp) Setting(session comm.IUserSession, req *pb.SociatySettingReq) (errdata *pb.ErrorData) { if errdata = this.SettingCheck(session, req); errdata != nil { return } uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } // 校验权限 if !this.module.modelSociaty.isRight(uid, sociaty, pb.SociatyJob_PRESIDENT, pb.SociatyJob_VICEPRESIDENT) { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SociatyNoRight, Title: pb.ErrorCode_SociatyNoRight.ToString(), } return } sociaty.Icon = req.Icon sociaty.Notice = req.Notice sociaty.IsApplyCheck = req.IsApplyCheck sociaty.ApplyLv = req.ApplyLv // 更新设置 if err := this.module.modelSociaty.setting(sociaty); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SociatySetting, Title: pb.ErrorCode_SociatySetting.ToString(), } this.module.Error("公会修改", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "params", Value: req}, log.Field{Key: "err", Value: err.Error()}, ) return } rsp := &pb.SociatySettingResp{ SociatyId: sociaty.Id, } session.SendMsg(string(this.module.GetType()), SociatySubTypeSetting, rsp) return }