/* 模块名:viking 描述:维京远征 开发:梅雄风 */ package viking import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) type Viking struct { modules.ModuleBase modelViking *modelViking api *apiComp configure *configureComp } func NewModule() core.IModule { return &Viking{} } func (this *Viking) GetType() core.M_Modules { return comm.ModuleViking } func (this *Viking) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) return } func (this *Viking) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelViking = this.RegisterComp(new(modelViking)).(*modelViking) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } // 接口信息 func (this *Viking) ModifyVikingData(uid string, data map[string]interface{}) (code pb.ErrorCode) { err := this.modelViking.modifyVikingDataByObjId(uid, data) if err != nil { code = pb.ErrorCode_DBError } return } func (this *Viking) GetDropReward(dropId int32, Items []*cfg.Gameatn) { Items = make([]*cfg.Gameatn, 0) data := this.configure.GetDropData(dropId) szW := make([]int32, 0) for _, value := range data { szW = append(szW, value.P) } index := comm.GetRandW(szW) Items = append(Items, data[index].Prize...) return }