package pay import ( "context" "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "math" ) //参数校验 func (this *apiComp) DeliveryCheck(session comm.IUserSession, req *pb.PayDeliveryReq) (errdata *pb.ErrorData) { return } //模拟充值 func (this *apiComp) Delivery(session comm.IUserSession, req *pb.PayDeliveryReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameRechargeData voucher *cfg.Gameatn amount uint32 neet uint32 err error ) if errdata = this.DeliveryCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getGameRecharge(req.Productid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } voucher = this.module.ModuleTools.GetGlobalConf().Voucher amount = this.module.ModuleItems.QueryItemAmount(session.GetUserId(), voucher.T) neet = uint32(math.Floor(float64(conf.Amount) / 100)) if amount < neet { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ResNoEnough, Title: pb.ErrorCode_ResNoEnough.ToString(), Message: fmt.Sprintf("需要代金卷:%d 只有:%d", neet, amount), } return } needatn := []*cfg.Gameatn{{ A: voucher.A, T: voucher.T, N: int32(neet), }} if errdata = this.module.ConsumeRes(session, needatn, true); errdata != nil { return } if err = this.module.Rpc_ModulePayDelivery(context.Background(), req, &pb.PayDeliveryResp{}); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "delivery", &pb.PayDeliveryResp{}) return }