//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameDispatch_Reward struct { _dataMap map[int32]*GameDispatch_RewardData _dataList []*GameDispatch_RewardData } func NewGameDispatch_Reward(_buf []map[string]interface{}) (*GameDispatch_Reward, error) { _dataList := make([]*GameDispatch_RewardData, 0, len(_buf)) dataMap := make(map[int32]*GameDispatch_RewardData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameDispatch_RewardData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameDispatch_Reward{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameDispatch_Reward) GetDataMap() map[int32]*GameDispatch_RewardData { return table._dataMap } func (table *GameDispatch_Reward) GetDataList() []*GameDispatch_RewardData { return table._dataList } func (table *GameDispatch_Reward) Get(key int32) *GameDispatch_RewardData { return table._dataMap[key] }