package wtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) BattleFinishCheck(session comm.IUserSession, req *pb.WTaskBattleFinishReq) (errdata *pb.ErrorData) { if req.BattleConfId == 0 || req.Report == nil { this.module.Error("世界任务战斗开始参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "BattleConfId is 0 or Report is null", } } return } // /获取系统公告 func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.WTaskBattleFinishReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameWorldBattleData err error isWin bool ) if errdata = this.BattleFinishCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getWorldtaskBattleById(req.BattleConfId); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if errdata, isWin = this.module.modelBattle.CheckBattleReport(session, req.Report); errdata == nil { return } if isWin { if conf.Carexe > 0 { if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { for _, v := range req.Report.Info.Redflist[0].Team { if !v.Ishelp { // 助战英雄不加经验 this.module.ModuleHero.AddHeroExp(session, v.Oid, conf.Carexe) } } } } if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{conf.Playexp}, true); errdata != nil { this.module.Error("世界任务战斗玩家经验结算", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "playerExp", Value: conf.Playexp}, ) return } else { //触发任务 go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId)) } } else { this.module.Error("世界任务战斗失败", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "isWin", Value: isWin}, ) } session.SendMsg(string(this.module.GetType()), "battlefinish", &pb.WTaskBattleFinishResp{BattleConfId: req.BattleConfId}) return }