//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameKungfuMasterworkerData struct { Level int32 Star int32 Quality int32 QualityText string Color string Levelname string Exp int32 Model string Ornament string Affix string Needtime int32 LevelDeplete []*Gameatn Deplete []*Gameatn Display int32 Probability int32 } const TypeId_GameKungfuMasterworkerData = -203564424 func (*GameKungfuMasterworkerData) GetTypeId() int32 { return -203564424 } func (_v *GameKungfuMasterworkerData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["quality_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.QualityText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.QualityText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["levelname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Levelname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Levelname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; if _v.Ornament, _ok_ = _buf["ornament"].(string); !_ok_ { err = errors.New("ornament error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Affix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Affix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["level_deplete"].([]interface{}); !_ok_ { err = errors.New("level_deplete error"); return } _v.LevelDeplete = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.LevelDeplete = append(_v.LevelDeplete, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["deplete"].([]interface{}); !_ok_ { err = errors.New("deplete error"); return } _v.Deplete = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Deplete = append(_v.Deplete, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) } return } func DeserializeGameKungfuMasterworkerData(_buf map[string]interface{}) (*GameKungfuMasterworkerData, error) { v := &GameKungfuMasterworkerData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }