//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLineStoryTaskData struct { Id int32 PreTId int32 StageTId []int32 Reward []*Gameatn Finish int32 Ending int32 Resetto int32 } const TypeId_GameLineStoryTaskData = -2080476076 func (*GameLineStoryTaskData) GetTypeId() int32 { return -2080476076 } func (_v *GameLineStoryTaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTId"].(float64); !_ok_ { err = errors.New("preTId error"); return }; _v.PreTId = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["stageTId"].([]interface{}); !_ok_ { err = errors.New("stageTId error"); return } _v.StageTId = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.StageTId = append(_v.StageTId, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["finish"].(float64); !_ok_ { err = errors.New("finish error"); return }; _v.Finish = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["resetto"].(float64); !_ok_ { err = errors.New("resetto error"); return }; _v.Resetto = int32(_tempNum_) } return } func DeserializeGameLineStoryTaskData(_buf map[string]interface{}) (*GameLineStoryTaskData, error) { v := &GameLineStoryTaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }