//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLineStoryChapterData struct { Id int32 Stroy int32 Name string Cond []int32 Img string Taskid []int32 } const TypeId_GameLineStoryChapterData = -1620958734 func (*GameLineStoryChapterData) GetTypeId() int32 { return -1620958734 } func (_v *GameLineStoryChapterData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy"].(float64); !_ok_ { err = errors.New("stroy error"); return }; _v.Stroy = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return } _v.Cond = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Cond = append(_v.Cond, _list_v_) } } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["taskid"].([]interface{}); !_ok_ { err = errors.New("taskid error"); return } _v.Taskid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Taskid = append(_v.Taskid, _list_v_) } } return } func DeserializeGameLineStoryChapterData(_buf map[string]interface{}) (*GameLineStoryChapterData, error) { v := &GameLineStoryChapterData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }