package friend import ( "errors" "go_dreamfactory/comm" "go_dreamfactory/pb" ) // 踢馆(熊猫武馆) func (this *apiComp) QiecuoCheck(session comm.IUserSession, req *pb.FriendQiecuoReq) (code pb.ErrorCode) { if req.TargetUid == "" { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Qiecuo(session comm.IUserSession, req *pb.FriendQiecuoReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.QiecuoCheck(session, req); code != pb.ErrorCode_Success { return } //目标是否在线 if !this.module.ModuleUser.IsOnline(req.TargetUid) { code = pb.ErrorCode_UserOffline return } //切磋请求处理 if err := this.module.ModelFriendQiecuo.qiecuoReq(session.GetUserId(), req.TargetUid); err != nil { var customErr = new(comm.CustomError) if errors.As(err, &customErr) { code = customErr.Code } else { code = pb.ErrorCode_DBError } return } resp := &pb.FriendQiecuoResp{ TargetUid: req.TargetUid, Uid: session.GetUserId(), } if err := session.SendMsg(string(this.module.GetType()), FriendSubTypeQiecuo, resp); err != nil { code = pb.ErrorCode_SystemError return } this.module.SendMsgToUser(string(this.module.GetType()), "qiecuonotify", &pb.FriendQiecuonotifyPush{Uid: session.GetUserId(), NotifyType: 1}, req.TargetUid) return }