package gourmet import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/core/cbase" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_gourmet = "game_gourmet.json" game_gourmetskill = "game_gourmetskill.json" ) ///配置管理基础组件 type configureComp struct { cbase.ModuleCompBase hlock sync.RWMutex modules.MCompConfigure _gourmetMap map[int64]*cfg.GameGourmetData _gourmetSkillMap map[int64]*cfg.GameGourmetSkillData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0) configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() { if v, err := this.GetConfigure(game_gourmet); err == nil { if configure, ok := v.(*cfg.GameGourmet); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._gourmetMap[int64(value.Type<<16)+int64(value.Level)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) this._gourmetSkillMap = make(map[int64]*cfg.GameGourmetSkillData, 0) configure.RegisterConfigure(game_gourmetskill, cfg.NewGameGourmetSkill, func() { if v, err := this.GetConfigure(game_gourmetskill); err == nil { if configure, ok := v.(*cfg.GameGourmetSkill); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._gourmetSkillMap[int64(value.Type<<16)+int64(value.Level)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) return } // 获取美食馆配置数据 func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetData) { return this._gourmetMap[int64(gourmetType<<16)+int64(level)] } // 获取美食馆配置数据 func (this *configureComp) GetGourmetSkillConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetSkillData) { return this._gourmetSkillMap[int64(gourmetType<<16)+int64(level)] } // 通过技能id 查询技能配置表 func (this *configureComp) GetGourmetSkillConfigBySkillID(skillId int) (data *cfg.GameGourmetSkillData) { if v, err := this.GetConfigure(game_gourmetskill); err == nil { if configure, ok := v.(*cfg.GameGourmetSkill); ok { data = configure.Get(int32(skillId)) return } } return } func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSkill []int32) { szSkill = make([]int32, 0) if v, err := this.GetConfigure(game_gourmetskill); err == nil { if configure, ok := v.(*cfg.GameGourmetSkill); ok { for _, data := range configure.GetDataList() { if skillType == int(data.SkillType) && data.Initial == 1 { szSkill = append(szSkill, data.Type) } } return } } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) }