//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_skillAfteratkData struct { Id int32 Desc string From int32 Limit int32 Where []string Order []string EmitPR int32 Type string Argu string AddEffect bool FollowSK []int32 FailFollowSK []string MustHit bool Tags []string } func (Game_skillAfteratkData) GetTypeId() int { return -718176517 } func NewGame_skillAfteratkData(_buf map[string]interface{}) (_v *Game_skillAfteratkData, err error) { _v = &Game_skillAfteratkData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Desc, _ok_ = _buf["Desc"].(string); !_ok_ { err = errors.New("Desc error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["From"].(float64); !_ok_ { err = errors.New("From error"); return }; _v.From = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Limit"].(float64); !_ok_ { err = errors.New("Limit error"); return }; _v.Limit = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Where"].([]interface{}); !_ok_ { err = errors.New("Where error"); return } _v.Where = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Where = append(_v.Where, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Order"].([]interface{}); !_ok_ { err = errors.New("Order error"); return } _v.Order = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Order = append(_v.Order, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) } { var _ok_ bool; if _v.Type, _ok_ = _buf["Type"].(string); !_ok_ { err = errors.New("Type error"); return } } { var _ok_ bool; if _v.Argu, _ok_ = _buf["Argu"].(string); !_ok_ { err = errors.New("Argu error"); return } } { var _ok_ bool; if _v.AddEffect, _ok_ = _buf["AddEffect"].(bool); !_ok_ { err = errors.New("AddEffect error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FollowSK"].([]interface{}); !_ok_ { err = errors.New("FollowSK error"); return } _v.FollowSK = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FollowSK = append(_v.FollowSK, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FailFollowSK"].([]interface{}); !_ok_ { err = errors.New("FailFollowSK error"); return } _v.FailFollowSK = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.FailFollowSK = append(_v.FailFollowSK, _list_v_) } } { var _ok_ bool; if _v.MustHit, _ok_ = _buf["MustHit"].(bool); !_ok_ { err = errors.New("MustHit error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Tags"].([]interface{}); !_ok_ { err = errors.New("Tags error"); return } _v.Tags = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Tags = append(_v.Tags, _list_v_) } } return }