//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameStonePrivilegeData struct { PrivilegeId int32 Desc string Value1 int32 Value2 int32 Value3 int32 } const TypeId_GameStonePrivilegeData = -379650798 func (*GameStonePrivilegeData) GetTypeId() int32 { return -379650798 } func (_v *GameStonePrivilegeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PrivilegeId"].(float64); !_ok_ { err = errors.New("PrivilegeId error"); return }; _v.PrivilegeId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Value1"].(float64); !_ok_ { err = errors.New("Value1 error"); return }; _v.Value1 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Value2"].(float64); !_ok_ { err = errors.New("Value2 error"); return }; _v.Value2 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Value3"].(float64); !_ok_ { err = errors.New("Value3 error"); return }; _v.Value3 = int32(_tempNum_) } return } func DeserializeGameStonePrivilegeData(_buf map[string]interface{}) (*GameStonePrivilegeData, error) { v := &GameStonePrivilegeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }