package rtask import ( "fmt" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) const ( gameTaskCond = "game_rdtaskcondi.json" ) type configureComp struct { modules.MCompConfigure } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ gameTaskCond: cfg.NewGameRdtaskCondi, }) return } func (this *configureComp) getRtaskCondiCfg() (data *cfg.GameRdtaskCondi, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(gameTaskCond); err != nil { return } else { if data, ok = v.(*cfg.GameRdtaskCondi); !ok { err = fmt.Errorf("%T is *cfg.GameRdtaskCondi", v) return } } return } // 查询任务类型 func (this *configureComp) getRtaskTypeById(typeId int32) (data *cfg.GameRdtaskCondiData, err error) { cfg, err := this.getRtaskCondiCfg() if err != nil { return } if cfg != nil { if data, ok := cfg.GetDataMap()[typeId]; ok { return data, nil } } return } func (this *configureComp) getRtaskCondis(typeId int32) (list []*cfg.GameRdtaskCondiData) { cfg, err := this.getRtaskCondiCfg() if err != nil { return } if cfg != nil { for _, v := range cfg.GetDataList() { if v.Type == typeId { list = append(list, v) } } } return }