//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameArenaActiveRewardData struct { LvId int32 ScoreLow int32 ScoreUp int32 HumanNum int32 Name string WinReward []*Gameatn Png string KValue float32 } const TypeId_GameArenaActiveRewardData = 869812042 func (*GameArenaActiveRewardData) GetTypeId() int32 { return 869812042 } func (_v *GameArenaActiveRewardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv_id"].(float64); !_ok_ { err = errors.New("lv_id error"); return }; _v.LvId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_low"].(float64); !_ok_ { err = errors.New("score_low error"); return }; _v.ScoreLow = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_up"].(float64); !_ok_ { err = errors.New("score_up error"); return }; _v.ScoreUp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["human_num"].(float64); !_ok_ { err = errors.New("human_num error"); return }; _v.HumanNum = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["win_reward"].([]interface{}); !_ok_ { err = errors.New("win_reward error"); return } _v.WinReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.WinReward = append(_v.WinReward, _list_v_) } } { var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["k_value"].(float64); !_ok_ { err = errors.New("k_value error"); return }; _v.KValue = float32(_tempNum_) } return } func DeserializeGameArenaActiveRewardData(_buf map[string]interface{}) (*GameArenaActiveRewardData, error) { v := &GameArenaActiveRewardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }