//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameUiGameConsumData struct { Gameid int32 Usepawer int32 Itemget *Gameatn Getmax int32 } const TypeId_GameUiGameConsumData = 380347541 func (*GameUiGameConsumData) GetTypeId() int32 { return 380347541 } func (_v *GameUiGameConsumData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gameid"].(float64); !_ok_ { err = errors.New("gameid error"); return }; _v.Gameid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["usepawer"].(float64); !_ok_ { err = errors.New("usepawer error"); return }; _v.Usepawer = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemget"].(map[string]interface{}); !_ok_ { err = errors.New("itemget error"); return }; if _v.Itemget, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["getmax"].(float64); !_ok_ { err = errors.New("getmax error"); return }; _v.Getmax = int32(_tempNum_) } return } func DeserializeGameUiGameConsumData(_buf map[string]interface{}) (*GameUiGameConsumData, error) { v := &GameUiGameConsumData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }