//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameHeroData struct { Hid string Name string Star int32 Color int32 Race int32 Job int32 Type int32 Ip int32 Sd int32 Handbook bool Prefab string Rotation string Revolve int32 Scale []float32 Icon string Vocal string Tujing []int32 Detailwindow string Intr string Events string Cite string Effectstay []string Hpspace serialization.Vector3 Capskillrule int32 Skill int32 Skill1 int32 Skill2 int32 Skill3 int32 Skill4 int32 Skill5 int32 Skill6 int32 Txt string Enteranivalue int32 Camerainterval float32 Equiprcom []int32 Angle int32 Deviation int32 Show int32 Herofrag []*Gameatn Herofragnum int32 Heroskillup []string Expitem []*Gameatn Expitemnum int32 Herointr string } const TypeId_GameHeroData = 1513828672 func (*GameHeroData) GetTypeId() int32 { return 1513828672 } func (_v *GameHeroData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ { err = errors.New("job error"); return }; _v.Job = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip"].(float64); !_ok_ { err = errors.New("ip error"); return }; _v.Ip = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sd"].(float64); !_ok_ { err = errors.New("sd error"); return }; _v.Sd = int32(_tempNum_) } { var _ok_ bool; if _v.Handbook, _ok_ = _buf["handbook"].(bool); !_ok_ { err = errors.New("handbook error"); return } } { var _ok_ bool; if _v.Prefab, _ok_ = _buf["prefab"].(string); !_ok_ { err = errors.New("prefab error"); return } } { var _ok_ bool; if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ { err = errors.New("rotation error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["revolve"].(float64); !_ok_ { err = errors.New("revolve error"); return }; _v.Revolve = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["scale"].([]interface{}); !_ok_ { err = errors.New("scale error"); return } _v.Scale = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Scale = append(_v.Scale, _list_v_) } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ { err = errors.New("vocal error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { err = errors.New("tujing error"); return } _v.Tujing = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Tujing = append(_v.Tujing, _list_v_) } } { var _ok_ bool; if _v.Detailwindow, _ok_ = _buf["detailwindow"].(string); !_ok_ { err = errors.New("detailwindow error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Events, _ok_ = _buf["events"].(string); !_ok_ { err = errors.New("events error"); return } } { var _ok_ bool; if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ { err = errors.New("cite error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ { err = errors.New("effectstay error"); return } _v.Effectstay = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Effectstay = append(_v.Effectstay, _list_v_) } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["hpspace"].(map[string]interface{}); !_ok_ { err = errors.New("hpspace error"); return } var _x_, _y_, _z_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } _v.Hpspace = serialization.NewVector3(_x_, _y_, _z_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["capskillrule"].(float64); !_ok_ { err = errors.New("capskillrule error"); return }; _v.Capskillrule = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { err = errors.New("skill1 error"); return }; _v.Skill1 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error"); return }; _v.Skill3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill4"].(float64); !_ok_ { err = errors.New("skill4 error"); return }; _v.Skill4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill5"].(float64); !_ok_ { err = errors.New("skill5 error"); return }; _v.Skill5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill6"].(float64); !_ok_ { err = errors.New("skill6 error"); return }; _v.Skill6 = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { err = errors.New("enteranivalue error"); return }; _v.Enteranivalue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { err = errors.New("camerainterval error"); return }; _v.Camerainterval = float32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equiprcom"].([]interface{}); !_ok_ { err = errors.New("equiprcom error"); return } _v.Equiprcom = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equiprcom = append(_v.Equiprcom, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["angle"].(float64); !_ok_ { err = errors.New("angle error"); return }; _v.Angle = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deviation"].(float64); !_ok_ { err = errors.New("deviation error"); return }; _v.Deviation = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["herofrag"].([]interface{}); !_ok_ { err = errors.New("herofrag error"); return } _v.Herofrag = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Herofrag = append(_v.Herofrag, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herofragnum"].(float64); !_ok_ { err = errors.New("herofragnum error"); return }; _v.Herofragnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["heroskillup"].([]interface{}); !_ok_ { err = errors.New("heroskillup error"); return } _v.Heroskillup = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Heroskillup = append(_v.Heroskillup, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["expitem"].([]interface{}); !_ok_ { err = errors.New("expitem error"); return } _v.Expitem = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Expitem = append(_v.Expitem, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["expitemnum"].(float64); !_ok_ { err = errors.New("expitemnum error"); return }; _v.Expitemnum = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["herointr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Herointr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Herointr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameHeroData(_buf map[string]interface{}) (*GameHeroData, error) { v := &GameHeroData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }