//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameUnblankingData struct { Id int32 Key int32 Type int32 Pic string Left []*Gamekv Right []*Gamekv Picangle []int32 Time int32 } const TypeId_GameUnblankingData = 1670050157 func (*GameUnblankingData) GetTypeId() int32 { return 1670050157 } func (_v *GameUnblankingData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["left"].([]interface{}); !_ok_ { err = errors.New("left error"); return } _v.Left = make([]*Gamekv, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gamekv { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } } _v.Left = append(_v.Left, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["right"].([]interface{}); !_ok_ { err = errors.New("right error"); return } _v.Right = make([]*Gamekv, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gamekv { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } } _v.Right = append(_v.Right, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["picangle"].([]interface{}); !_ok_ { err = errors.New("picangle error"); return } _v.Picangle = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Picangle = append(_v.Picangle, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } return } func DeserializeGameUnblankingData(_buf map[string]interface{}) (*GameUnblankingData, error) { v := &GameUnblankingData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }