//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameIntegralTimeData struct { Id int32 Hdid int32 Openday int32 Endday int32 } const TypeId_GameIntegralTimeData = 1282647135 func (*GameIntegralTimeData) GetTypeId() int32 { return 1282647135 } func (_v *GameIntegralTimeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hdid"].(float64); !_ok_ { err = errors.New("hdid error"); return }; _v.Hdid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openday"].(float64); !_ok_ { err = errors.New("openday error"); return }; _v.Openday = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endday"].(float64); !_ok_ { err = errors.New("endday error"); return }; _v.Endday = int32(_tempNum_) } return } func DeserializeGameIntegralTimeData(_buf map[string]interface{}) (*GameIntegralTimeData, error) { v := &GameIntegralTimeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }