//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameCirculate struct { _dataList []*GameCirculateData } func NewGameCirculate(_buf []map[string]interface{}) (*GameCirculate, error) { _dataList := make([]*GameCirculateData, 0, len(_buf)) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameCirculateData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) } } return &GameCirculate{_dataList:_dataList}, nil } func (table *GameCirculate) GetDataList() []*GameCirculateData { return table._dataList } func (table *GameCirculate) Get(index int) *GameCirculateData { return table._dataList[index] }