//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameVenturegiftsLvawardData struct { Lvkey int32 Lvcondition int32 Reward *Gameatn } const TypeId_GameVenturegiftsLvawardData = -1344499535 func (*GameVenturegiftsLvawardData) GetTypeId() int32 { return -1344499535 } func (_v *GameVenturegiftsLvawardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvkey"].(float64); !_ok_ { err = errors.New("lvkey error"); return }; _v.Lvkey = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvcondition"].(float64); !_ok_ { err = errors.New("lvcondition error"); return }; _v.Lvcondition = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGameVenturegiftsLvawardData(_buf map[string]interface{}) (*GameVenturegiftsLvawardData, error) { v := &GameVenturegiftsLvawardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }