//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePassonData struct { Exework int32 Openlv int32 Cd int32 Sift int32 Index int32 Text string Remake *Gameatn } const TypeId_GamePassonData = -1897293578 func (*GamePassonData) GetTypeId() int32 { return -1897293578 } func (_v *GamePassonData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exework"].(float64); !_ok_ { err = errors.New("exework error"); return }; _v.Exework = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlv"].(float64); !_ok_ { err = errors.New("openlv error"); return }; _v.Openlv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cd"].(float64); !_ok_ { err = errors.New("cd error"); return }; _v.Cd = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sift"].(float64); !_ok_ { err = errors.New("sift error"); return }; _v.Sift = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["remake"].(map[string]interface{}); !_ok_ { err = errors.New("remake error"); return }; if _v.Remake, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGamePassonData(_buf map[string]interface{}) (*GamePassonData, error) { v := &GamePassonData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }