//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameRdtaskSideData struct { Id int32 ObjType int32 Location string Point string CamPoint string StoryBegin int32 Entity []string EntityChange []string EntityStateChange []string EntityInteractive []bool Modelaction string Rotation serialization.Vector3 Modelstate int32 Popup string Special string EnableAi bool Boxreplace string Timeline string ChooseId []int32 EndTid []int32 StoryEnd int32 Reward []*GameChooseReward NextTid int32 CD int32 } const TypeId_GameRdtaskSideData = 865145588 func (*GameRdtaskSideData) GetTypeId() int32 { return 865145588 } func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) } { var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } } { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } } { var _ok_ bool; if _v.CamPoint, _ok_ = _buf["CamPoint"].(string); !_ok_ { err = errors.New("CamPoint error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyBegin"].(float64); !_ok_ { err = errors.New("storyBegin error"); return }; _v.StoryBegin = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Entity"].([]interface{}); !_ok_ { err = errors.New("Entity error"); return } _v.Entity = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Entity = append(_v.Entity, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityChange"].([]interface{}); !_ok_ { err = errors.New("EntityChange error"); return } _v.EntityChange = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityChange = append(_v.EntityChange, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityStateChange"].([]interface{}); !_ok_ { err = errors.New("EntityStateChange error"); return } _v.EntityStateChange = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityStateChange = append(_v.EntityStateChange, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EntityInteractive"].([]interface{}); !_ok_ { err = errors.New("EntityInteractive error"); return } _v.EntityInteractive = make([]bool, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ bool { var _ok_ bool; if _list_v_, _ok_ = _e_.(bool); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.EntityInteractive = append(_v.EntityInteractive, _list_v_) } } { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return } var _x_, _y_, _z_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } _v.Rotation = serialization.NewVector3(_x_, _y_, _z_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) } { var _ok_ bool; if _v.Popup, _ok_ = _buf["popup"].(string); !_ok_ { err = errors.New("popup error"); return } } { var _ok_ bool; if _v.Special, _ok_ = _buf["special"].(string); !_ok_ { err = errors.New("special error"); return } } { var _ok_ bool; if _v.EnableAi, _ok_ = _buf["enableAi"].(bool); !_ok_ { err = errors.New("enableAi error"); return } } { var _ok_ bool; if _v.Boxreplace, _ok_ = _buf["boxreplace"].(string); !_ok_ { err = errors.New("boxreplace error"); return } } { var _ok_ bool; if _v.Timeline, _ok_ = _buf["timeline"].(string); !_ok_ { err = errors.New("timeline error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["chooseId"].([]interface{}); !_ok_ { err = errors.New("chooseId error"); return } _v.ChooseId = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.ChooseId = append(_v.ChooseId, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["endTid"].([]interface{}); !_ok_ { err = errors.New("endTid error"); return } _v.EndTid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.EndTid = append(_v.EndTid, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyEnd"].(float64); !_ok_ { err = errors.New("storyEnd error"); return }; _v.StoryEnd = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*GameChooseReward, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *GameChooseReward { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameChooseReward(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) } return } func DeserializeGameRdtaskSideData(_buf map[string]interface{}) (*GameRdtaskSideData, error) { v := &GameRdtaskSideData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }