package pagoda import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const moduleName = "pagoda" const ( game_pagoda = "game_pagoda.json" game_pagodaseasonreward = "game_pagodaseasonreward.json" game_pagodataskreward = "game_pagodataskreward.json" game_circulate = "game_circulate.json" ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Pagoda hlock sync.RWMutex _mapPagoda map[int32]*cfg.GamePagodaData _mapFloor map[int32]int32 // key 页签 value 层数 _mapRace map[int32]*cfg.GameCirculateData // 阵营塔 circulate []int32 } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Pagoda) err = this.LoadMultiConfigure(map[string]interface{}{ game_pagodataskreward: cfg.NewGamePagodaTaskReward, game_pagoda: cfg.NewGamePagoda, game_circulate: cfg.NewGameCirculate, }) configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, this.LoadPagoda) configure.RegisterConfigure(game_circulate, cfg.NewGameCirculate, this.LoadCirculate) return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // 爬塔奖励 func (this *configureComp) GetPagodaRewardconfig(id int32) (data *cfg.GamePagodaTaskRewardData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_pagodataskreward); err == nil { if configure, ok := v.(*cfg.GamePagodaTaskReward); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_pagodataskreward, id) return } // 获取某类型塔层数 func (this *configureComp) GetPagodaFloor(PagodaType int32) int32 { var maxFloor int32 if v, err := this.GetConfigure(game_pagoda); err == nil { var ( configure *cfg.GamePagoda ok bool ) if configure, ok = v.(*cfg.GamePagoda); !ok { log.Errorf("%T no is *cfg.Game_pagodaData", v) return 0 } for _, value := range configure.GetDataList() { if value.PagodaType == PagodaType { maxFloor++ } } } else { log.Errorf("get game_pagodataskreward conf err:%v", err) return 0 } return maxFloor } func (this *configureComp) GetPagodaConfigData(id int32) (data *cfg.GamePagodaData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_pagoda); err == nil { if configure, ok := v.(*cfg.GamePagoda); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_pagoda, id) return } func (this *configureComp) LoadPagoda() { if v, err := this.GetConfigure(game_pagoda); err == nil { if configure, ok := v.(*cfg.GamePagoda); ok { this.hlock.Lock() defer this.hlock.Unlock() this._mapPagoda = make(map[int32]*cfg.GamePagodaData) this._mapFloor = make(map[int32]int32) for _, value := range configure.GetDataList() { key := value.Tab<<16 + value.LayerNum this._mapPagoda[key] = value this._mapFloor[value.Tab] = value.LayerNum } return } } return } func (this *configureComp) GetMapFloorData() (data map[int32]int32) { return this._mapFloor } func (this *configureComp) GetPagodaConfBytab(tab int32, ly int32) (data *cfg.GamePagoda, err error) { if _, ok := this._mapPagoda[tab<<16+ly]; ok { return } err = comm.NewNotFoundConfErr("pagoda", game_pagoda, fmt.Errorf("tab %d ,ly %d not found", tab, ly)) return } func (this *configureComp) LoadCirculate() { _m := make(map[int32]struct{}, 0) if v, err := this.GetConfigure(game_circulate); err == nil { if configure, ok := v.(*cfg.GameCirculate); ok { this.hlock.Lock() defer this.hlock.Unlock() this._mapRace = make(map[int32]*cfg.GameCirculateData) for _, value := range configure.GetDataList() { this._mapRace[value.Restriction<<16+value.Floors] = value if value.Name == 1 { if _, ok := _m[value.Restriction]; !ok { _m[value.Restriction] = struct{}{} this.circulate = append(this.circulate, value.Restriction) } } } return } } return } // 获取阵营塔数据 func (this *configureComp) GetPagodaCirculateConf(restriction int32, floor int32) (data *cfg.GameCirculateData, err error) { var ok bool if data, ok = this._mapRace[restriction<<16+floor]; ok { return } err = comm.NewNotFoundConfErr("pagoda", game_circulate, fmt.Errorf("tab %d ,ly %d not found", restriction, floor)) return } func (this *configureComp) GetPagodaRaceConfById(id int32) (data *cfg.GameCirculateData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_circulate); err == nil { if configure, ok := v.(*cfg.GameCirculate); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_circulate, id) return } func (this *configureComp) GetRaceCirculateConf() []int32 { return this.circulate }