package equipment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) SellCheck(session comm.IUserSession, req *pb.EquipmentSellReq) (code pb.ErrorCode) { if req.EquipIds == nil || len(req.EquipIds) == 0 { code = pb.ErrorCode_ReqParameterError } return } //出售 func (this *apiComp) Sell(session comm.IUserSession, req *pb.EquipmentSellReq) (code pb.ErrorCode, data proto.Message) { var ( err error equipments []*pb.DB_Equipment confs []*cfg.GameEquipData sale []*cfg.Gameatn ) if code = this.SellCheck(session, req); code != pb.ErrorCode_Success { return } if equipments, err = this.module.modelEquipment.QueryUserEquipmentsByIds(session.GetUserId(), req.EquipIds); err != nil { code = pb.ErrorCode_ReqParameterError return } confs = make([]*cfg.GameEquipData, len(equipments)) for i, v := range equipments { if v.HeroId != "" || v.Lock { code = pb.ErrorCode_EquipmentNoCanSell this.module.Errorf("NoCanSell %v", v) return } if confs[i], err = this.module.configure.GetEquipmentConfigureById(v.CId); err != nil { this.module.Errorln(err) code = pb.ErrorCode_EquipmentOnFoundEquipment return } if confs[i].Sale == nil || len(confs[i].Sale) == 0 { code = pb.ErrorCode_EquipmentNoCanSell return } } sale = make([]*cfg.Gameatn, 0) for _, v := range confs { for _, s := range v.Sale { sale = append(sale, s) } } if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success { return } if code = this.module.DelEquipments(session, req.EquipIds, true); code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), "sell", &pb.ItemsUseItemResp{Issucc: true}) return }