package plunder import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) func (this *apiComp) RefreshCheck(session comm.IUserSession, req *pb.PlunderRefreshReq) (errdata *pb.ErrorData) { return } // 获取基本信息 func (this *apiComp) Refresh(session comm.IUserSession, req *pb.PlunderRefreshReq) (errdata *pb.ErrorData) { var ( err error list *pb.DBPlunder freeCount int32 ) if errdata = this.RefreshCheck(session, req); errdata != nil { return } if list, err = this.module.modelPlunder.getPlunderData(session); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } // 获取技能 for k, v := range list.Develop { if v == 101 { if r, e := this.module.configure.getPlunderDevelopById(k); e == nil { freeCount += r.BuffID } } } if list.Refresh > freeCount { if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{this.module.ModuleTools.GetGlobalConf().PlunderPvpRemake}, true); errdata != nil { return } } // 刷新货物 list.Source, err = this.module.modelPlunder.refreshGoodsInfo() list.Setout = []int32{} this.module.modelPlunder.changePlunderData(session.GetUserId(), map[string]interface{}{ "source": list.Source, "setout": list.Setout, }) session.SendMsg(string(this.module.GetType()), "refresh", &pb.PlunderRefreshResp{ Source: list.Source, }) return }