package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (result map[string]interface{}, code comm.ErrorCode) { if req.HeroObjID == "" { code.Code = pb.ErrorCode_ReqParameterError return } var ( curLv int32 curExp int32 // 当前英雄的经验 costRes int32 // 当前需要消资源的数量 addExp int32 // 需要增加的经验 curGold int32 atn = map[string]interface{}{} ) atn = make(map[string]interface{}, 0) _hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在 if err != pb.ErrorCode_Success { code.Code = pb.ErrorCode_HeroNoExist return } _expHero, err := this.moduleHero.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在 if err != pb.ErrorCode_Success { code.Code = pb.ErrorCode_HeroNoExist return } if req.Amount <= 0 { // 消耗数量校验 code.Code = pb.ErrorCode_HeroNoExist return } curLv = _hero.Lv curExp = _hero.Exp // 当前英雄的经验 addExp = 1000 // 查询 本次消耗会获得多少经验 expConf := this.moduleHero.configure.GetHeroExp(_expHero.HeroID) if expConf != nil { addExp = expConf.Heroexp * req.Amount } if _expHero.SameCount < req.Amount { // 消耗经验卡片数量不足 code.Code = pb.ErrorCode_HeroNoEnough return } // 校验当前能不能升级 if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级 code.Code = pb.ErrorCode_HeroMaxLv return } var maxLv int32 // 校验等级达到上限 maxLv = _hero.Star * comm.HeroStarLvRatio _data := this.moduleHero.configure.GetHeroLv(curLv) if _data != nil { if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级 code.Code = pb.ErrorCode_HeroMaxLv return } curExp += addExp // 先把经验加上 for { // 死循环判断一键升级 if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级 curLv = maxLv curExp = _data.Heroexp[0].N break } if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作 break } else { // 升级操作 curExp -= _data.Heroexp[0].N curLv += 1 // 经验够了 那么等级+1 _data = this.moduleHero.configure.GetHeroLv(curLv) if _data == nil { // 等级加失败了 回到原来的等级 curLv -= 1 break } costRes += _data.Gold[0].N } } for _, v := range _data.Gold { atn["a"] = v.A atn["t"] = v.T atn["n"] = v.N } // 金币消耗判断 curGold = this.user.QueryAttributeValue(session.GetUserId(), atn["t"].(string)) if curGold < costRes { code.Code = pb.ErrorCode_GoldNoEnough } } else { code.Code = pb.ErrorCode_HeroNoExist return } // 校验金币消耗 result = map[string]interface{}{ "costRes": costRes, "curExp": curExp, "curLv": curLv, "addExp": addExp, "heroObj": _hero, "curRes": curGold, "atn": atn, } return } /// 英雄升级 func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) { var ( curLv int32 curExp int32 // 当前英雄的经验 costRes int32 // 当前需要消耗金币的数量 addExp int32 // 需要增加的经验 curRes int32 atn = map[string]interface{}{} ) costRes = agrs["costRes"].(int32) curLv = agrs["curLv"].(int32) curExp = agrs["curExp"].(int32) addExp = agrs["addExp"].(int32) _hero := agrs["heroObj"].(*pb.DBHero) curRes = agrs["curRes"].(int32) atn = agrs["atn"].(map[string]interface{}) if _hero == nil { code = pb.ErrorCode_HeroNoExist return } defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero}) } }() log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes, addExp) // 执行升级逻辑 code = this.moduleHero.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验 if code != pb.ErrorCode_Success { return } // 消耗道具 code = this.user.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币 if code != pb.ErrorCode_Success { return } // 删除经验卡 err := this.moduleHero.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount) if err != nil { log.Errorf("delete err failed err:%T!", err) return } err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err != nil { log.Errorf("PushHeroProperty err!") } return }