package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (errdata *pb.ErrorData) { if req.BossType <= 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (errdata *pb.ErrorData) { var ( mapData map[string]interface{} bWin bool // 战斗是否胜利 score int32 // 通关获得分数 ) mapData = make(map[string]interface{}, 0) // reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfgEnchant, err := this.module.configure.GetEnchantBossConfigData(req.BossType) if err != nil { code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ Title: pb.GetErrorCodeMsg(code), Message: err.Error(), } return } // check code, bWin = this.module.battle.CheckBattleReport(session, req.Report) if code != pb.ErrorCode_Success { return } if !bWin { // 战斗失败了 直接返回 if code = this.module.ConsumeRes(session, cfgEnchant[0].PsMg, true); code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant}) return } if code = this.module.ConsumeRes(session, cfgEnchant[0].PsConsume, true); code != pb.ErrorCode_Success { return } key := req.BossType if enchant.BossTime[key] > req.Report.Costtime || enchant.BossTime[key] == 0 { enchant.BossTime[key] = req.Report.Costtime mapData["bossTime"] = enchant.BossTime // 更新时间 userinfo := this.module.ModuleUser.GetUser(session.GetUserId()) this.module.CheckRank(session.GetUserId(), req.BossType, req.Report, userinfo, req.Score) } //this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, req.Score) enchant.Boss[req.BossType] = req.Score // 获得的积分 // 发放通关随机奖励 for _, v := range cfgEnchant { if score >= v.ScoreLow && score <= v.ScoreUp { for _, v1 := range v.RewardDrop { reward := this.module.configure.GetDropReward(v1) // 获取掉落奖励 if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { return } } } } mapData["bossTime"] = enchant.BossTime mapData["boss"] = enchant.Boss code = this.module.ModifyEnchantData(session.GetUserId(), mapData) if session.GetUserId() != "" { // 恢复时间 if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { enchant.RecoveryTime = userexpand.Recovertimeunifiedticket } } session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant}) return }