package combat import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) AskCheck(session comm.IUserSession, req *pb.CombatAskReq) (errdata *pb.ErrorData) { return } ///获取自己的排行榜信息 func (this *apiComp) Ask(session comm.IUserSession, req *pb.CombatAskReq) (errdata *pb.ErrorData) { var ( info *pb.DBCombatUser level *pb.DBCombatLevel lvconf *cfg.GameCombatLevelData pitem *pb.LevelProgressItem condis []*pb.ConIProgress ok bool err error ) if code = this.AskCheck(session, req); code != pb.ErrorCode_Success { return } if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil { code = pb.ErrorCode_ConfigNoFound return } if level, ok = info.Level[req.Level]; !ok { err = fmt.Errorf("没有初始化指定关卡数据:%d", req.Level) code = pb.ErrorCode_ReqParameterError data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } this.module.Errorln(err) return } pitem = &pb.LevelProgressItem{ Level: level.Id, Progress: level.Progress, Pass: level.Pass, Passpertask: level.Passpertask, Passmaintask: level.Passmaintask, } if level.Pass != 2 { level.Progress = 0 if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil { code = pb.ErrorCode_ExternalModule data = &pb.ErrorData{ Title: code.ToString(), Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(), } return } level.Passmaintask = condis pitem.Passmaintask = condis ok = true for _, v := range condis { if v.State != pb.BuriedItemFinishState_buried_finish { ok = false } if v.Conid == lvconf.Debrisitemid { level.Progress = v.Value } } if level.Pass == 0 && ok { level.Pass = 1 pitem.Pass = 1 this.module.DispenseRes(session, lvconf.Award, true) atns := make([]*pb.UserAssets, len(lvconf.Award)) for i, v := range lvconf.Award { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } pitem.Mainaward = atns } if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...); err != nil { code = pb.ErrorCode_ExternalModule data = &pb.ErrorData{ Title: code.ToString(), Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Subtask).Error(), } return } level.Passpertask = condis pitem.Passpertask = condis ok = true for _, v := range condis { if v.Conid == lvconf.Debrisitemid { level.Progress = v.Value } if v.State != pb.BuriedItemFinishState_buried_finish { ok = false } } if level.Pass == 1 && ok { // level.Pass = 2 pitem.Pass = 2 this.module.DispenseRes(session, lvconf.Profectaward, true) atns := make([]*pb.UserAssets, len(lvconf.Profectaward)) for i, v := range lvconf.Profectaward { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } pitem.Peraward = atns } info.Level[req.Level] = level if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } pitem.Progress = level.Progress } session.SendMsg(string(this.module.GetType()), "ask", &pb.CombatAskResp{Level: pitem}) return }