//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSkillPassiveData struct { Id int32 When int32 FromCheck string TargetCheck string MainSkillCheck string AfterSkillCheck string BuffCheck string AddCon []string PasPr int32 Type string MaxEmitTimesInRoundByRole int32 MaxEmitTimes int32 MaxEmitTimesInRound int32 Callback []int32 } const TypeId_GameSkillPassiveData = -247912740 func (*GameSkillPassiveData) GetTypeId() int32 { return -247912740 } func (_v *GameSkillPassiveData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) } { var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } } { var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } } { var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } } { var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } } { var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["AddCon"].([]interface{}); !_ok_ { err = errors.New("AddCon error"); return } _v.AddCon = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.AddCon = append(_v.AddCon, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PasPr"].(float64); !_ok_ { err = errors.New("PasPr error"); return }; _v.PasPr = int32(_tempNum_) } { var _ok_ bool; if _v.Type, _ok_ = _buf["Type"].(string); !_ok_ { err = errors.New("Type error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxEmitTimesInRoundByRole"].(float64); !_ok_ { err = errors.New("MaxEmitTimesInRoundByRole error"); return }; _v.MaxEmitTimesInRoundByRole = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxEmitTimes"].(float64); !_ok_ { err = errors.New("MaxEmitTimes error"); return }; _v.MaxEmitTimes = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxEmitTimesInRound"].(float64); !_ok_ { err = errors.New("MaxEmitTimesInRound error"); return }; _v.MaxEmitTimesInRound = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Callback"].([]interface{}); !_ok_ { err = errors.New("Callback error"); return } _v.Callback = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Callback = append(_v.Callback, _list_v_) } } return } func DeserializeGameSkillPassiveData(_buf map[string]interface{}) (*GameSkillPassiveData, error) { v := &GameSkillPassiveData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }