//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSkillBuffData struct { Id int32 Name string Desc string BuffType int32 EffectArgu []int32 BufParNum int32 RelyCheckArgu []int32 CoexistCheckArgu []int32 Effect []int32 AddEffect bool RemoveType bool NotOverlay int32 OverlayTimes byte SameID bool Golbalbufficon string BuffIcon string Buffeffect string Buffpos string } const TypeId_GameSkillBuffData = 198132498 func (*GameSkillBuffData) GetTypeId() int32 { return 198132498 } func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffType"].(float64); !_ok_ { err = errors.New("BuffType error"); return }; _v.BuffType = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["EffectArgu"].([]interface{}); !_ok_ { err = errors.New("EffectArgu error"); return } _v.EffectArgu = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.EffectArgu = append(_v.EffectArgu, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BufParNum"].(float64); !_ok_ { err = errors.New("BufParNum error"); return }; _v.BufParNum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["RelyCheckArgu"].([]interface{}); !_ok_ { err = errors.New("RelyCheckArgu error"); return } _v.RelyCheckArgu = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.RelyCheckArgu = append(_v.RelyCheckArgu, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["CoexistCheckArgu"].([]interface{}); !_ok_ { err = errors.New("CoexistCheckArgu error"); return } _v.CoexistCheckArgu = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.CoexistCheckArgu = append(_v.CoexistCheckArgu, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Effect"].([]interface{}); !_ok_ { err = errors.New("Effect error"); return } _v.Effect = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Effect = append(_v.Effect, _list_v_) } } { var _ok_ bool; if _v.AddEffect, _ok_ = _buf["AddEffect"].(bool); !_ok_ { err = errors.New("AddEffect error"); return } } { var _ok_ bool; if _v.RemoveType, _ok_ = _buf["RemoveType"].(bool); !_ok_ { err = errors.New("RemoveType error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NotOverlay"].(float64); !_ok_ { err = errors.New("NotOverlay error"); return }; _v.NotOverlay = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) } { var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } } { var _ok_ bool; if _v.Golbalbufficon, _ok_ = _buf["golbalbufficon"].(string); !_ok_ { err = errors.New("golbalbufficon error"); return } } { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } } { var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } } { var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } } return } func DeserializeGameSkillBuffData(_buf map[string]interface{}) (*GameSkillBuffData, error) { v := &GameSkillBuffData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }