//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlayerlvData struct { Lv int32 Exp int32 Reward []*Gameatn PsCeiling int32 CopsPsCeiling int32 HeroLv int32 } const TypeId_GamePlayerlvData = 927774449 func (*GamePlayerlvData) GetTypeId() int32 { return 927774449 } func (_v *GamePlayerlvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ps_ceiling"].(float64); !_ok_ { err = errors.New("ps_ceiling error"); return }; _v.PsCeiling = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_ps_ceiling"].(float64); !_ok_ { err = errors.New("cops_ps_ceiling error"); return }; _v.CopsPsCeiling = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero_lv"].(float64); !_ok_ { err = errors.New("hero_lv error"); return }; _v.HeroLv = int32(_tempNum_) } return } func DeserializeGamePlayerlvData(_buf map[string]interface{}) (*GamePlayerlvData, error) { v := &GamePlayerlvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }