//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamePlayerlv struct { _dataMap map[int32]*GamePlayerlvData _dataList []*GamePlayerlvData } func NewGamePlayerlv(_buf []map[string]interface{}) (*GamePlayerlv, error) { _dataList := make([]*GamePlayerlvData, 0, len(_buf)) dataMap := make(map[int32]*GamePlayerlvData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamePlayerlvData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Lv] = _v } } return &GamePlayerlv{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamePlayerlv) GetDataMap() map[int32]*GamePlayerlvData { return table._dataMap } func (table *GamePlayerlv) GetDataList() []*GamePlayerlvData { return table._dataList } func (table *GamePlayerlv) Get(key int32) *GamePlayerlvData { return table._dataMap[key] }