//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameHeroSkillLevel struct { _dataMap map[int32]*GameHeroSkillLevelData _dataList []*GameHeroSkillLevelData } func NewGameHeroSkillLevel(_buf []map[string]interface{}) (*GameHeroSkillLevel, error) { _dataList := make([]*GameHeroSkillLevelData, 0, len(_buf)) dataMap := make(map[int32]*GameHeroSkillLevelData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameHeroSkillLevelData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameHeroSkillLevel{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameHeroSkillLevel) GetDataMap() map[int32]*GameHeroSkillLevelData { return table._dataMap } func (table *GameHeroSkillLevel) GetDataList() []*GameHeroSkillLevelData { return table._dataList } func (table *GameHeroSkillLevel) Get(key int32) *GameHeroSkillLevelData { return table._dataMap[key] }