//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameHeroMethod struct { _dataMap map[string]*GameHeroMethodData _dataList []*GameHeroMethodData } func NewGameHeroMethod(_buf []map[string]interface{}) (*GameHeroMethod, error) { _dataList := make([]*GameHeroMethodData, 0, len(_buf)) dataMap := make(map[string]*GameHeroMethodData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameHeroMethodData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Hid] = _v } } return &GameHeroMethod{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameHeroMethod) GetDataMap() map[string]*GameHeroMethodData { return table._dataMap } func (table *GameHeroMethod) GetDataList() []*GameHeroMethodData { return table._dataList } func (table *GameHeroMethod) Get(key string) *GameHeroMethodData { return table._dataMap[key] }